as a first step to understanding how to bridge the gap between these two worlds, e.g. I am a computer science major at UMass while at the same time, sort of a "pseudo" double-major in art by taking electives in graphic design at my university as well as classes at the Art Institute of Boston during summer/winter sessions So, in other words, I am not a complete newbie, but at the same time I don't really want options that are so overloaded with crazy advanced configurations making it too difficult to get started with a basic demonstration project i.e. help to get started with combining my backgrounds in both art and computer science. Generally speaking, I'm seeking simplicity as the priority, i.e. accessibility to frames in the animation sequence or some other paradigm for saving/loading details related to changes over time)? an "animated model" format, such that the animation could be modeled in the 3D editor and somehow invoked inside the code (e.g. Additionally, are there data/file formats that also capture animation, i.e.What graphics libraries would you recommend using to import the model into your OpenGL C/C++ project (i.e.in terms of simplicity, portability, and compatibility (i.e. What file format would you recommend exporting to, i.e. import the model into an project using OpenGL and C/C++.export the model into a data/file format.
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